Unlisted
The Den
Worldbuilding as systems design.
Scope
An original campaign world — Valtu — run continuously for years. Several hundred interdependent entities: factions, settlements, NPCs, histories, and the rules that bind them.
Constraint
Internal consistency is not optional. Every ruling I make becomes precedent, and players will find the contradiction before I do. It is the same discipline as a schema you can't migrate.
Interface
Six people who did not read the documentation and will act on the world in an order I did not plan for. The system has to stay coherent under that.
Why it's here
Because it is the closest thing I do to system design without a compiler checking my work — and because if you found this page, you looked for it.